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Selected Work

Work that
moves people.

A curated selection of immersive projects — from real-time 3D worlds to motion systems and art direction, engineered to feel as good as they look.

WebGL Motion Art Direction 3D / CGI Identity Spatial WebGL Motion Art Direction 3D / CGI Identity Spatial

Everything featured here shipped in the past twelve months — real projects with real deadlines and budgets, not concept art. Each entry notes the discipline involved so you can judge the fit for your own project at a glance. Most of the work is produced end-to-end under one roof: art direction, development, and delivery as a single, accountable team.

01
Real-time particle universe with GPU shaders
WebGL — 2026

Nebula Core

A real-time particle universe with GPU shaders, depth field and bloom — 30k particles at 120fps. The brief was to make a music-tech launch feel vast and immediate; the final build is a single self-contained scene that streams in on load and responds to the visitor's cursor from the first frame.

Three.jsGLSLWebGPU
02
Dark holographic space visualization
Spatial — 2026

Chrome Bloom

A morphing glass sphere that reacts to the cursor — shader-driven displacement with layered refraction. Built for a personal-project showcase, it demonstrates how a single hero object can carry an entire brand feeling, from the loading state through to the final hover interactions.

ShadersRaymarch
03
Neon retro grid scene
Interaction — 2026

Scroll Journey

A scroll-driven narrative site with kinetic type and a timeline that reflows as you move through the story. Designed for a brand that needed to explain three years of platform evolution without a 40-page document — the visitor reads the whole thing in under two minutes of scrolling.

LenisGSAP
04
Flowing colorful gradient artwork
Art Direction — 2026

Signal System

A bold visual identity — luminous gradients across launch site, deck and social templates as one system. The goal was a recognisable look in app stores and on stage alike, with the same gradient language carrying through every touchpoint rather than being redrawn for each medium.

IdentityDeckTemplates
05
Deep space particles
3D / CGI — 2026

Orbit Study

A cinematic product scene — virtual set, studio lighting and a composed hero render for launch. Produced as both a real-time preview and a final offline render so the same scene could power the website and the press assets without any visual mismatch.

CGIComposition
06
Starry night cosmic sky
Brand — 2026

Lumen Wordmark

A metal-grade wordmark with animated gradient stroke — built for motion and print from day one. Delivered with a short motion reel and a set of usage rules so the wordmark stays crisp whether it renders on a dark website, a 40-metre screen, or a business card.

LogoMotion
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